Baby Barbarian - 2021

Unity Developer

Shader graphing

Used Shader Graphing in Unity to create:

    • the water

    • rippling water effect

    • water distortion effect

    • water reflection effect

Post-processing | lighting

  • Implemented global lighting to create a dynamic environment.

  • Added post-processing to transform the game into a more vibrant and polished looking platformer.

  • You can see the game without post-processing and lighting in the bottom scene view.

animations

  • Created the animated comic cinematics.

  • Turned inanimate objects into interactable objects, such as the breaking table, and the swinging bird cage.

game | level Design

  • Expanded the original dungeon design into a more expansive dungeon setting, allowing the player more freedom to explore.

  • Helped design the sequence of events to match the story of the comic as much as possible while also adding in more gameplay elements.

Coding | C#

  • Created the code for game mechanics, like the dropping chandelier, and freeing the bird from the cage.

  • Used code to transition between scenes and start certain events like the water event.