Baby Barbarian

Lead Developer

game development

  • Built from the ground up in Unity.

  • Characters, level, and gameplay were designed with the original comic book in mind to allow the reader to experience the world of Lethomme in a new immersive way.

coding | C#

  • Almost everything you see in the game is called through code. From controlling and modifying the animations and sounds, to Brom's movement and the spider's charge attack.

  • Testing, identifying, and debugging. One of my favorite techniques to debug quickly is to learn how to replicate the bug.

character animations | UI

  • Created all of the character and enemy animations with a frame-by-frame technique in Adobe Photoshop.

  • Imported sprite sheets to Unity, and brought to life through script and the Unity Animator.

  • Title screen and animated objectives list created in Photoshop.

cinematics

  • Created cinematics in both Unity and Adobe Premiere Pro.

  • Brought the comic book to life through sound and animating pages directly from the comic.

sound design

  • Diggin' in the crates. Sourced most of the audio from OpenArt.org as well as Adobe Stock.

  • Used Adobe Audition to mix and edit the audio/sfx clips to create a more immersive sound experience within the game.

  • Implemented spatial audio to add depth to the scene.