Nova Star
GameDev HQ - Projects Team
Coding | C#
Helped develop the enemy wave spawn system and the triggers to indicate end of a wave.
Scripted out multiple enemy and boss fight mechanics.
Used an abstract class to create and manage all the enemies.
Tested, identified, and debugged gameplay and code.
Boss | enemy Design
Responsible for creating multiple enemy designs and the final boss encounter.
Created final boss encounter to have multiple phases, with each phase activating a new ability.
Coded the enemies and boss to telegraph when abilities were about to be used to help the player learn fight mechanics and timings.
Animations
Created Boss and enemy flight and attack patterns and entrance animations.
This was my first true experience using the Unity Animator, up to this point everything I created was created and executed through code.